Resident Evil: Deadly Silence was released in 2006, as a salutation to the tenth anniversary of the series? inception. It is the first (and, I?d venture, perhaps the most revered) Resident Evil game, wantonly coerced into Capcom?s shrink-o-matic and compressed into a DS cartridge. This was a tantalising prospect, as this exquisitely convoluted tale of shambling crusty corpses, belligerent bees and gargantuan pestiferous plants had erstwhile never been portable. It?s been everywhere damn else, I?ll concede, chivvied from console to console like the proverbial hot potato (one festooned with disconcertingly formidable explosives at that), ports and other re-release shenanigans abound. As such, let?s take a look at just what Deadly Silence brought to the first game (beyond the obvious benefit that you could gambol on the sidewalk and wail at strangers, ?It?s Resident Evil! On a handheld! Come over here, and caress the screen lovingly, lest I smite you with my stylus! Or, indeed, the DS itself. These were the days when the device was comparable in size to the average walk-in wardrobe, after all.? Should you wish to partake in such lunacy.)
Most pertinently, we have Classic Mode. Here, you will find the original game, directly ported. It?s as blocky as an Inuit?s igloo with a wanton proliferation of extra blocks on top, and it?s as inherently archaic as one would expect from its 1996 stylings. Time?s relentless passage, even so, cannot obscure Resident Evil?s grand stature. Its rightful place amongst the pantheon of bona fide classic titles is a difficult one to challenge indeed. The grandfather of survival horror has lost his youthful lustre, certainly, but he has a compelling tale to impart; if you are willing to indulge him and his foibles. The Spencer Mansion is awash with iconic moments. A foreboding atmosphere so tangible you could smear it on a cracker and devour it, the least-logical logic puzzles you could ever fathom, the first appearance of the Hunter? it?s a remarkable experience. The quintessential voice ?acting? issues remain too, mercifully. In short, a completely faithful and authentic romp in its diminutive guise, and a necessity for horror aficionados and adult gamers alike that haven?t experienced this seminal title.
The main story also offers Rebirth mode, which by contrast is a real anomaly. Throughout the estate you will now find touch-centric puzzles, and other manners of interacting via the console?s capabilities. Most notable of these would be the attempt to resucitate one of the S.T.A.R.S members with some irregular microphone CPR action. (My ACTUAL BREATH failed to galvanize our friend?s attempts to live on apres the encounter with Yawn the giant snake. Disheartening.) There is a hint of shoehorning about this whole affair, with some such elements utilized weakly. Further, the knife-fighting mechanic is rather an oddity. On entering select doors, you will experience a disorientating switch to a first person view, while armed with your knife. With some deft stylus-flailing, you defeat your aggressors and revert to third person normality. This doesn?t make a single semblance of sense (?Why go through the rigmarole of engaging these Hellish abominations with my ample range of ballistics, when I can THRUST SOMETHING POINTY AT THEM, IN A FRANKLY RATHER THREATENING MANNER??), but we shan?t be pernickety about that. What truly bolsters the appeal of this mode is not these subtle nuances, but a change in focus. Playing through the story Rebirth-style, you will find far more prolific supplies of ammo (and the resultant cranium-chewers, naturellement.) It does not degenerate into a mindless trigger-happy trawl as a result, but serves as a pleasing foil for the vanilla Resident Evil.
Deadly Silence is a substantial DS offering, which further yields multi-card play. You can engage in Versus or Co-operative play, competing to escape fastest or score highest by defeating enemies; or conversely sharing a life meter and fleeing the mansion together. Finally, for your delectation, there is the preposterous minigame Master of Knifing. With a title inspired by the notorious ?Master of unlocking? scene, this is a simple highscore affair. It is entirely the knife-tastic stylus combat that fleetingly surfaced before, and is oddly compulsive. Perfectly timed critical hits as a Hunter leaps or a zombie swings are a visceral joy, and building combo chains lends a subtle tactical layer to proceedings. In sum, then, a formidable package, recommended to new players and Resident Evil veterans alike.
Source: http://www.gamingsurvival.com/2012/07/28/game-of-the-week-resident-evil-deadly-silence/
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